RimWorld

RimWorld Save File 100% – Endgame Colony + All DLC Unlocked

Verified & Safe PC (Steam) Updated August 2026 Royalty+Ideology+Biotech+Anomaly

100% complete save file for RimWorld PC. A wealthy, established 15-colonist colony with high-skill specialists, the full vanilla research tree completed, a spaceship ready to launch, and all DLC content unlocked — Royalty, Ideology, Biotech, and Anomaly.

Save File Details
GameRimWorld
DeveloperLudeon Studios
PlatformPC (Steam)
VersionLatest (Royalty + Ideology + Biotech + Anomaly DLC)
Completion100% — Wealthy Endgame Colony, Full Research, Ship Ready to Launch
Colonists15 colonists, all skills 15+ in specialty
Steam App ID294100
Save PathC:\Users\[Username]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\
Save FileEndgame Colony.rws
File Size~4 MB (ZIP)
Last UpdatedAugust 2026
What's Included
15-colonist established colony, all high-skill specialists
Full vanilla Research Tree completed
Spaceship built and ready to launch
All DLC content unlocked (Royalty, Ideology, Biotech, Anomaly)
Fully defended base (killbox + turrets + walls)
Full weapon and apparel armory
Multiple raid types survived (sieges, mechanoid clusters, infestations)
Animal husbandry with tamed/bonded animals
Hydroponics and stockpile fully stocked
All Steam achievements unlocked
Royal titles earned (with Royalty DLC)
Custom Ideoligion established (with Ideology DLC)
rimworld-endgame-save.zip ~4 MB .rws file included Virus-free verified
How to Install

Important: RimWorld saves reference the exact DLC combination active when they were created — loading this save without owning Royalty, Ideology, Biotech, and Anomaly (or with extra mods active) may cause missing-content warnings, so match your DLC/mod setup first.

1
Close RimWorld completely.
2
Make sure you own the Royalty, Ideology, Biotech, and Anomaly DLCs on Steam (or remove content referencing them if you don't — see warning above), and disable any mods not already accounted for.
3
Navigate to C:\Users\[YourUsername]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\ (press Win + R, paste %userprofile%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves, hit Enter).
4
Download and extract the .zip file, then copy the included Endgame Colony.rws file into the Saves folder.
5
Launch RimWorld, go to Load Game, and select Endgame Colony from the list.
6
Your colony will load fully established, with research complete and the ship ready to launch (or already in its late-game state).

DLC dependency note: This save was built using all four current DLCs (Royalty, Ideology, Biotech, Anomaly) active with no other mods. If you're missing a DLC, RimWorld will typically still load the save but flag missing defs for content tied to that expansion (specific titles, genes, or anomaly entities) — the base colony, research, and colonists will still work normally.

Frequently Asked Questions
Is this RimWorld save file safe to use?
Yes. RimWorld is entirely single-player and offline, with no online save verification or anti-cheat. Loading a save file only affects your local game and carries no account risk.
Where is the RimWorld save file located on PC?
Saves are at C:\Users\[Username]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\, stored as individual .rws files named after the colony. Steam App ID 294100.
Does this save include the DLC content (Royalty, Ideology, Biotech, Anomaly)?
Yes, the colony was built with all four current DLCs active — including a royal title track, a custom Ideoligion, mechanitor/gene content from Biotech, and encounters from Anomaly.
Will it work if I don't own all the DLCs?
It should still load, but any content tied to a DLC you don't own (titles, specific genes, anomaly entities) may show as missing or disabled. The core colony, colonists, and research will work regardless.
Can I keep playing after loading this save?
Yes — this is a full save of an ongoing colony, not a one-time cutscene state. You can continue playing, launch the ship (or keep playing after launch if you choose "continue" post-credits), start new raids, or build further.
What difficulty and storyteller was this played on?
The colony was developed on a standard difficulty with the Cassandra Classic storyteller, giving a balanced mix of raids and events typical of most playthroughs — it hasn't been tuned for an extreme challenge or peaceful mode specifically.
Does this save include any mods?
No, this save uses only the base game plus the four official DLCs — no third-party mods are required or referenced, avoiding the compatibility headaches mod-dependent saves usually create.
How is a colonist's skill level shown as "maxed" in RimWorld?
Colonist skills range from 0-20 per skill (Shooting, Melee, Construction, Mining, Cooking, Plants, Animals, Crafting, Artistic, Medicine, Social, Intellectual). This colony's specialists sit at 15+ in their focus skills, representing hundreds of in-game days of dedicated practice.
About RimWorld

RimWorld is a sci-fi colony simulation game developed by Canadian studio Ludeon Studios, led by designer Tynan Sylvester. It launched into early access in 2016 and reached full 1.0 release in October 2018, drawing heavy inspiration from Dwarf Fortress and Firefly/Prison Architect-style storytelling systems. Players guide a small group of crash-landed colonists as they build a base, grow crops, research technology, and survive on a hostile rimworld planet, all narrated by an AI "storyteller" that dynamically generates events — raids, disease outbreaks, trade caravans, wanderers — to keep each playthrough dramatic and unpredictable.

What sets RimWorld apart is its emergent, character-driven simulation: every colonist has a name, backstory, personality traits, moods, relationships, and skills that all interact to create unscripted stories (the game's fans often describe sessions as "tragedy generators"). Progression revolves around researching new technology, expanding and defending your base against increasingly severe raids, and managing colonist needs and social dynamics, all building toward an endgame goal — most commonly constructing and launching a spaceship off the planet, though multiple alternate endings exist depending on which DLC content is active.

RimWorld has been expanded with four major paid DLCs: Royalty (adds a noble title and psycast system), Ideology (custom belief systems/Ideoligions for your colony), Biotech (genetic engineering, mechanoids, and childbirth/parenting), and Anomaly (horror-themed anomalous entities and threats). A fully "100%" colony reflects dozens to hundreds of in-game days of legitimate play: a large, skilled, well-defended colonist roster, the full research tree completed, and the endgame ship built and ready — commonly 80-150+ hours of real playtime to reach from scratch.

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