RimWorld Save File 100% – Endgame Colony + All DLC Unlocked
100% complete save file for RimWorld PC. A wealthy, established 15-colonist colony with high-skill specialists, the full vanilla research tree completed, a spaceship ready to launch, and all DLC content unlocked — Royalty, Ideology, Biotech, and Anomaly.
| Game | RimWorld |
| Developer | Ludeon Studios |
| Platform | PC (Steam) |
| Version | Latest (Royalty + Ideology + Biotech + Anomaly DLC) |
| Completion | 100% — Wealthy Endgame Colony, Full Research, Ship Ready to Launch |
| Colonists | 15 colonists, all skills 15+ in specialty |
| Steam App ID | 294100 |
| Save Path | C:\Users\[Username]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\ |
| Save File | Endgame Colony.rws |
| File Size | ~4 MB (ZIP) |
| Last Updated | August 2026 |
Important: RimWorld saves reference the exact DLC combination active when they were created — loading this save without owning Royalty, Ideology, Biotech, and Anomaly (or with extra mods active) may cause missing-content warnings, so match your DLC/mod setup first.
C:\Users\[YourUsername]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\ (press Win + R, paste %userprofile%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves, hit Enter).Endgame Colony.rws file into the Saves folder.DLC dependency note: This save was built using all four current DLCs (Royalty, Ideology, Biotech, Anomaly) active with no other mods. If you're missing a DLC, RimWorld will typically still load the save but flag missing defs for content tied to that expansion (specific titles, genes, or anomaly entities) — the base colony, research, and colonists will still work normally.
C:\Users\[Username]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\, stored as individual .rws files named after the colony. Steam App ID 294100.RimWorld is a sci-fi colony simulation game developed by Canadian studio Ludeon Studios, led by designer Tynan Sylvester. It launched into early access in 2016 and reached full 1.0 release in October 2018, drawing heavy inspiration from Dwarf Fortress and Firefly/Prison Architect-style storytelling systems. Players guide a small group of crash-landed colonists as they build a base, grow crops, research technology, and survive on a hostile rimworld planet, all narrated by an AI "storyteller" that dynamically generates events — raids, disease outbreaks, trade caravans, wanderers — to keep each playthrough dramatic and unpredictable.
What sets RimWorld apart is its emergent, character-driven simulation: every colonist has a name, backstory, personality traits, moods, relationships, and skills that all interact to create unscripted stories (the game's fans often describe sessions as "tragedy generators"). Progression revolves around researching new technology, expanding and defending your base against increasingly severe raids, and managing colonist needs and social dynamics, all building toward an endgame goal — most commonly constructing and launching a spaceship off the planet, though multiple alternate endings exist depending on which DLC content is active.
RimWorld has been expanded with four major paid DLCs: Royalty (adds a noble title and psycast system), Ideology (custom belief systems/Ideoligions for your colony), Biotech (genetic engineering, mechanoids, and childbirth/parenting), and Anomaly (horror-themed anomalous entities and threats). A fully "100%" colony reflects dozens to hundreds of in-game days of legitimate play: a large, skilled, well-defended colonist roster, the full research tree completed, and the endgame ship built and ready — commonly 80-150+ hours of real playtime to reach from scratch.