Frostpunk Save File 100% – All Scenarios Complete + All Achievements
100% complete save file collection for Frostpunk PC, covering every main scenario — A New Home, The Arks, The Rifts, and The Fall of Winterhome — each completed with a surviving population and a fully built-out city. Every Book of Laws page researched (both Order and Faith branches available for review), full generator and workshop technology tree unlocked, and all Steam achievements earned across the scenarios.
| Game | Frostpunk |
| Developer | 11 bit studios |
| Platform | PC (Steam) |
| Version | Latest (all DLC) |
| Completion | 100% — All Scenarios + All Achievements |
| Scenarios Included | A New Home, The Arks, The Rifts, Fall of Winterhome |
| Steam App ID | 323190 |
| Save Path | C:\Users\[Username]\Documents\My Games\Frostpunk\saves\ |
| Save Files | One .save file per completed scenario |
| File Size | ~40 MB (ZIP, all scenarios) |
| Last Updated | July 2026 |
Important: Frostpunk saves are scenario-specific — each campaign (A New Home, The Arks, etc.) keeps its own save slots and won't appear under a different scenario's menu. Make sure you place each .save file so it's picked up by its matching scenario, and back up your existing saves first.
C:\Users\[YourUsername]\Documents\My Games\Frostpunk\saves\ (paste this path into Windows Explorer)..save files labeled by scenario..save files into your saves folder, alongside (or replacing) your existing files.Note: Frostpunk keeps a separate save subfolder per scenario type, so a completed "A New Home" save will only show up when you enter that scenario's load menu, not under The Arks or The Rifts. If a save doesn't appear after copying, double-check you're browsing the load screen from the correct scenario entry point on the main menu.
C:\Users\[Username]\Documents\My Games\Frostpunk\saves\, with subfolders or filenames identifying which scenario each save belongs to. Steam App ID 323190.Frostpunk is a city-survival game developed and published by 11 bit studios, released in April 2018. Set in an alternate 1886 where a sudden drop in global temperature has plunged the world into a new ice age, players manage the last city on Earth, built around a massive coal-powered generator. Every decision — how to ration food, whether to work citizens through the night, whether to embrace increasingly authoritarian laws — trades short-term survival against long-term social cohesion, making it as much a moral-dilemma narrative game as a traditional city builder.
The game's core tension runs through its Book of Laws, a branching tech tree of societal policies split between the pragmatic "Order" path and the spiritual "Faith" path, each unlocking increasingly extreme measures (child labor, public executions, or religious fervor) to keep the city alive through worsening storms. Alongside law research sits a generator and workshop technology tree governing heating radius, automaton workers, and resource efficiency. Each of the four major scenarios reframes this core loop with a different crisis: rebuilding a fallen city, managing a fleet of arks fleeing collapse, exploring frozen ruins, or over-extracting a city's own resources to survive.
Frostpunk is widely regarded as a genre-defining survival city-builder for its willingness to force uncomfortable trade-offs on the player rather than offering a clean "good" path. Full completion across all four scenarios means guiding each city through its final apocalyptic storm with a population still standing, having explored the full breadth of each scenario's law tree and technology options — a playthrough that easily spans 40-60+ hours across the full scenario set.