Pillars of Eternity II: Deadfire Save File 100% – All Companions + All Factions + Best Ending
100% complete save file for Pillars of Eternity II: Deadfire PC. All companions are recruited with their personal quests resolved, every Deadfire faction has been dealt with, both premium story expansions are completed, and the campaign is finished on the best overall ending path.
| Game | Pillars of Eternity II: Deadfire |
| Developer | Obsidian Entertainment |
| Platform | PC (Steam) |
| Version | Obsidian Edition (includes all expansions) |
| Completion | 100% — All Companions + All Factions + All Expansions + Best Ending |
| Steam App ID | 560130 |
| Save Path | C:\Users\[Username]\Documents\Pillars of Eternity II - Deadfire\save games\ |
| Save File | Save folder (multiple .savegame files) |
| File Size | ~15 MB (ZIP) |
| Last Updated | September 2026 |
Important: Deadfire's save games folder can fill up with dozens of autosaves over a long campaign. Back up your own save games folder before copying in the included saves, so you don't lose an in-progress run you want to keep.
Documents\Pillars of Eternity II - Deadfire\save games\.About combat mode compatibility: Deadfire lets you toggle between real-time-with-pause and turn-based combat at any time from the options menu, and this doesn't affect save compatibility — this save loads correctly regardless of which combat mode you prefer to play in afterward.
Documents\Pillars of Eternity II - Deadfire\save games\. Steam App ID 560130.Pillars of Eternity II: Deadfire is an isometric role-playing game developed by Obsidian Entertainment and released in May 2018 as the sequel to 2015's Pillars of Eternity. The story picks up with the Watcher of Caed Nua pursuing the rogue god Eothas across the Deadfire Archipelago, a tropical, pirate-flavored setting that's a sharp visual and tonal departure from the first game's Dyrwood.
Deadfire expands on its predecessor with open-water ship travel and naval combat, a much more reactive companion and faction system where NPCs form their own alliances and rivalries independent of the player, and — added post-launch — a full turn-based combat mode alongside the original real-time-with-pause system.
The game was met with widespread critical acclaim for its writing, worldbuilding, and mechanical depth, frequently cited among the best CRPGs of its decade, even though it notably underperformed commercially at launch relative to its budget, a fact Obsidian has spoken about candidly in postmortems.