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100% complete Frostpunk 2 save for PC, dropped into a fully built-out endgame New London. Every district type is constructed (Generator, Extraction, Logistics, and Housing districts at max tiers), the entire Council law tree has been passed across all factions, every Frostlands expedition and outpost has been secured, faction trust and Council stability are maxed, and the game is positioned at a chosen late-game ending state.
| Game | Frostpunk 2 |
| Developer | 11 bit studios |
| Platform | PC (Steam) |
| Version | Latest (post-launch updates) |
| Completion | 100% — Endgame City + All Laws |
| Story State | Deep Freeze survived, endgame ending reached |
| Steam App ID | 1601580 |
| Save Path | C:\Users\[Username]\AppData\Local\Frostpunk2\Saved\SaveGames\ |
| Save File | .sav file (autosave/manual slot) |
| File Size | ~9 MB (ZIP) |
| Last Updated | August 2026 |
Important: Frostpunk 2 autosaves and manual saves both live in the same SaveGames folder. Back up your current save slots before copying in the new file so you don't lose an in-progress playthrough.
C:\Users\[YourUsername]\AppData\Local\Frostpunk2\Saved\SaveGames\ (press Win + R, paste %localappdata%\Frostpunk2\Saved\SaveGames).sav files by copying them somewhere safe..sav file into your SaveGames folder.Council & law system note: Frostpunk 2's endgame hinges on the Council law tree and faction trust, both tracked per-save. This file represents a city that has passed the full law tree available to it and kept faction trust high enough to avoid a Council collapse — a state that normally takes 20-30+ hours of careful balancing to reach.
C:\Users\[Username]\AppData\Local\Frostpunk2\Saved\SaveGames\. Steam App ID 1601580. Both autosaves and manual saves use the same folder with different filenames.Frostpunk 2 is 11 bit studios' 2024 sequel to the original city-survival hit, moving the setting forward a generation after the first game's frozen apocalypse. Instead of micromanaging individual citizens, players now govern New London as a whole through district-based city planning, resource management, and — the game's signature new system — Council politics, where competing factions propose and vote on laws that shape the city's ideology and survival strategy.
Progression revolves around expanding New London's districts (Generator, Extraction, Logistics, and Housing), sending expeditions into the surrounding Frostlands to find resources and establish outposts, and steering the Council through law votes that trade off short-term stability against long-term sustainability. Faction trust and Discontent are constantly in tension — push too hard in one ideological direction and factions can revolt, while playing too cautiously can leave the city unable to survive the deepening cold.
Reaching a fully built, politically stable endgame city — every district type constructed, the law tree passed, Frostlands secured, and factions kept on side — typically requires dozens of hours of careful trade-offs across multiple in-game Councils and crises. This save drops that end state in directly, letting you explore New London's fully realized skyline, the completed law tree, and the game's late-game systems without replaying the earlier chapters' slower build-up.