7 Days to Die Save File 100% – Max Level 300 + All Perks + Fortified Base
100% complete save file for 7 Days to Die PC. Character Level 300 (max), every attribute skill tree fully perked, all five traders at maximum reputation tier, a fully fortified base that has survived 100+ days of Blood Moon hordes, and every craftable recipe unlocked.
| Game | 7 Days to Die |
| Developer | The Fun Pimps |
| Platform | PC (Steam) |
| Version | 1.0+ (latest build) |
| Completion | 100% — Max Level + All Perks + Fortified Base |
| Player Level | 300 (max) |
| Steam App ID | 251570 |
| Save Path | C:\Users\[Username]\AppData\Roaming\7DaysToDie\Saves\ |
| Save File | World save folder (bundles character + world) |
| File Size | ~150 MB (ZIP) |
| Last Updated | September 2026 |
Important: 7 Days to Die bundles the world and character together in one save folder, and world files can be large — make sure you have enough disk space, and back up your existing Saves folder before overwriting, since this replaces both your character progress and the map itself.
%AppData%\7DaysToDie\Saves\ (paste into Windows Explorer, or press Win + R and type %appdata%\7DaysToDie\Saves).Saves folder by copying it to your desktop.Saves directory, preserving its internal folder structure.World & character data: Unlike games that separate the world map from character progress, 7 Days to Die stores both together in one save folder (structured as Saves\<WorldName>\<GameName>\). That means importing this save brings its map, base location, and looted Points of Interest along with the maxed-out character — it isn't something you can drop into an existing world you've already been playing on.
C:\Users\[Username]\AppData\Roaming\7DaysToDie\Saves\, with each world stored in its own subfolder. Steam App ID 251570.7 Days to Die has been in development by The Fun Pimps since its 2013 Early Access launch, finally reaching version 1.0 after over a decade of updates. It blends first-person survival horror, tower-defense base building, RPG-style leveling, and deep crafting in a procedurally generated (or fixed Navezgane) open world overrun by zombies, set in a post-nuclear United States.
Progression runs through five core attributes — Strength, Fortitude, Perception, Intellect, and Agility — each governing a branch of perks that unlock crafting recipes, combat bonuses, and survival skills. Every seventh in-game night triggers a Blood Moon horde, a scripted onslaught of zombies that escalates in size and difficulty as your Game Stage rises, forcing players to constantly reinforce their base. A network of Traders offers quests and gear in exchange for reputation, and the world is dotted with hand-crafted Points of Interest to loot.
Reaching Level 300 with every perk tree maxed, maximum Trader reputation across all five Traders, and a base capable of surviving Day 100+ hordes represents hundreds of hours of grinding XP, scavenging, and iterating on base defenses — this save skips that early-to-mid-game climb for players who want to jump straight into late-game horde defense and full crafting access.