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100% complete Returnal save for PC. All six biomes have been cleared and Ophion has been defeated, with every House memory sequence completed for the game's true ending. All weapons have been found and leveled to max proficiency, every Xenoglyph, Datacube, and Ship Log has been collected for full lore completion, and the endgame Tower of Sisyphus roguelike mode is unlocked.
| Game | Returnal |
| Developer | Housemarque (Climax Studios, PC port) |
| Platform | PC (Steam) |
| Version | Latest (all free updates) |
| Completion | 100% — True Ending + All Weapons Maxed |
| Story State | Ophion defeated, House sequences complete |
| Steam App ID | 1649240 |
| Save Path | C:\Users\[Username]\AppData\Local\Returnal\Saved\SaveGames\ |
| Save File | .sav file (cloud-synced profile save) |
| File Size | ~4 MB (ZIP) |
| Last Updated | August 2026 |
Important: Returnal uses Steam Cloud by default, which can overwrite a manually placed save on next launch. Disable Steam Cloud for Returnal before installing, and back up your existing save first.
C:\Users\[YourUsername]\AppData\Local\Returnal\Saved\SaveGames\ (press Win + R, paste %localappdata%\Returnal\Saved\SaveGames).sav file by copying it somewhere safe..sav file into your SaveGames folder, replacing the old one.About Returnal's roguelike structure: Returnal's biomes and item drops are procedurally generated each run, so progress is mostly permanent meta-unlocks (weapon proficiency, discovered traits, translated Xenoglyphs, and story beats) rather than a fixed world state. This save reflects an account that has fully cleared the story, including the House live-action segments required for the true ending, and maximized every account-wide unlock.
C:\Users\[Username]\AppData\Local\Returnal\Saved\SaveGames\, the standard Unreal Engine save location. Steam App ID 1649240.Returnal is a roguelike third-person shooter developed by Housemarque (with Climax Studios handling the 2023 PC port), originally released on PlayStation 5 in 2021. Players control ASTRA scout Selene Vassos, trapped in a time loop on the hostile alien planet Atropos after a crash-landing. Each death sends her back to the start, but with the world's biomes, enemy placements, and item drops procedurally regenerated — combining bullet-hell third-person combat with roguelike run structure.
Progress across runs is mostly meta-level: weapons must be found and used to permanently unlock them account-wide and raise their proficiency tier, Xenoglyphs (alien symbols) get gradually translated as story fragments, and Datacubes/Ship Logs build out the game's fractured, psychological-horror narrative about Selene finding wrecks of herself across different points in the time loop. The story's true ending requires completing live-action House sequences exploring Selene's memories, separate from the alien-planet gameplay loop.
Post-launch, Housemarque added the Tower of Sisyphus, an endgame roguelike tower-climb mode for players who've finished the main story and want an even more difficulty-escalating challenge. Reaching full completion — true ending, all weapons maxed, full lore, and the Tower unlocked — typically takes 25-40+ hours given the genre's permadeath-per-run structure. This save reflects that full completion state.