Half-Life 2 Save File 100% – Full Campaign Complete + All Achievements
100% complete save file for Half-Life 2 PC. The full base campaign is finished through the ending, every chapter is cleared and selectable, and all Steam achievements obtainable through normal play are unlocked.
| Game | Half-Life 2 |
| Developer | Valve |
| Platform | PC (Steam) |
| Version | Latest Steam build |
| Completion | 100% — Full Campaign Complete + All Achievements |
| Steam App ID | 220 |
| Save Path | [Steam library]\steamapps\common\Half-Life 2\hl2\SAVE\{SteamID64}\ |
| Save File | Multiple .sav files (autosave.sav, quick.sav, chapter saves) |
| File Size | ~8 MB (ZIP) |
| Last Updated | September 2026 |
Important: Half-Life 2 saves live inside a per-account subfolder named after your SteamID64, not a generic path — make sure you copy the included save files into the folder matching your own account, or the game won't recognize them as valid saves.
[Steam library]\steamapps\common\Half-Life 2\hl2\SAVE\ and open the subfolder matching your SteamID64 (there's usually only one)..sav files by copying them to your desktop.About chapter select: Half-Life 2 unlocks a chapter select menu once you've completed the game at least once, letting you replay any individual chapter without resetting your overall progress. This save has every chapter already completed, so the full chapter select menu is available immediately.
[Steam library]\steamapps\common\Half-Life 2\hl2\SAVE\{SteamID64}\, in files such as autosave.sav and quick.sav. Steam App ID 220.Half-Life 2 is a first-person shooter developed and published by Valve, released in November 2004 as the sequel to 1998's Half-Life. Players once again control theoretical physicist Gordon Freeman, waking up years after the Black Mesa incident in City 17, a metropolis now occupied by the alien-allied Combine, and are quickly swept into a resistance movement against them.
The game was a technical showcase for its era, introducing the Source engine's physics-driven object interaction most famously through the Gravity Gun, which let players pick up, launch, and use environmental objects as improvised weapons and puzzle-solving tools throughout the campaign.
Half-Life 2 was met with near-universal critical acclaim and is regularly ranked among the greatest video games ever made, for both its narrative-through-environment storytelling (with no cutscenes breaking Gordon Freeman's first-person perspective) and its influence on shooter level design. It was followed by two narrative-continuing episodes, Episode One and Episode Two.