Firewatch Save File 100% – All Achievements + Final Day
100% complete save file for Firewatch PC. The story is progressed through the Final Day (Chapter 9), every Steam achievement is unlocked, all supply caches have been found, and every optional radio conversation with Delilah has been triggered.
| Game | Firewatch |
| Developer | Campo Santo |
| Platform | PC (Steam) |
| Version | Latest Steam build |
| Completion | 100% — All Achievements + Story Complete (Final Day) |
| Steam App ID | 383870 |
| Save Path | C:\Users\[Username]\AppData\LocalLow\CampoSanto\Firewatch\saves\ |
| Save File | 1.sav (plus Day##.sav autosaves) |
| File Size | ~3 MB (ZIP) |
| Last Updated | August 2026 |
Important: Firewatch syncs saves through Steam Cloud. Disable it in Steam before replacing your save (right-click Firewatch → Properties → General), and back up your existing .sav files first.
%userprofile%\AppData\LocalLow\CampoSanto\Firewatch\saves\..sav files by copying them to your desktop.About the Final Day: Firewatch's story runs across nine in-game chapters over one Wyoming fire season. "Final Day" refers to Chapter 9, the story's closing sequence — loading this save drops you at that point with every achievement, supply cache, and optional Delilah conversation already logged.
C:\Users\[Username]\AppData\LocalLow\CampoSanto\Firewatch\saves\, in numbered files like 1.sav, plus Day##.sav autosaves. Steam App ID 383870.Firewatch is a single-player mystery adventure developed by Campo Santo and released in February 2016, later re-released alongside Campo Santo's acquisition by Valve. Players take on the role of Henry, a fire lookout stationed in the Shoshone National Forest in the summer of 1989, whose only contact with the outside world is his supervisor Delilah, reached over a handheld radio.
The game is built almost entirely around that radio relationship — nearly every scene is voiced dialogue between Henry and Delilah as the two investigate strange happenings in the wilderness around Henry's lookout tower. Its hand-painted art style, built in Unity, and its focus on a tightly-written, branching conversation system made it a critical breakout for Campo Santo's small team.
Firewatch received wide praise for its writing, voice acting (Rich Sommer and Cissy Jones), and its handling of Henry's backstory, which unfolds gradually through optional radio conversations and environmental details scattered across the forest. It remains one of the most frequently cited examples of the narrative walking-sim genre.